Render your Blender animations without slowing down your workflow

Set up your render in under a minute and keep working while it runs.

Start rendering free

10 free credits to start, about 3h 20m of NVIDIA RTX 5090 render time

Rendering shouldn't stop your work

  • PC blocked for hours

    Your machine becomes unusable while rendering, so you can't keep working.

  • Crashes overnight

    Renders fail, freeze, or stop halfway through and you find out the next morning.

  • Project bottleneck

    Rendering eats the time you should be spending on the next shot.

Built for how Blender freelancers actually work

  • Keep working

    Renders run in the background so your PC stays free for the rest of your project.

  • Reliable output

    Pre-flight checks catch issues before they kill an overnight render.

  • Set up in under a minute

    Guided setup with automatic checks. No CLI, no config files.

  • Only pay for what renders

    No subscriptions, no minimums. Billing starts when Blender does and stops when it stops.

Start rendering in under a minute

  1. 1

    Upload

    Upload your .blend file straight from the browser.

  2. 2

    Check

    Missing textures, HDRIs and plugins are detected automatically.

    Clear prompts guide you if anything is missing, before the pod boots.

  3. 3

    Render

    Optimized GPU settings are applied and rendering starts instantly on an RTX 5090.

    Save presets so future renders are even faster.

  4. 4

    Download

    Frames stream back live and can be downloaded any time, while your PC stays free.

See your render in progress

Live preview, real-time stats, and full control from any device.

dashboard.blender.farm/?jobId=8a4f3e2c
Now renderingproject_anim_v07.blend
rendering
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2
3
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Frame 4 / 658%
GPURTX 5090 · 91%
VRAM14.2 / 32 GB
EngineCycles · OPTIX
Elapsed03:42
Spent1 credit
[render] frame=4 samples=128 path-tracing…
[frame-upload] frame=3 ms=3812 bytes=2.4 MB

Top-tier GPUs, every render

High-performance hardware without the high cost or setup.

  • Powerful GPUs for heavy animation workloads
  • Consistent performance across renders
  • No hardware limitations holding you back

How fast is the RTX 5090?

FP32 TFLOPS at boost clock. Higher is faster. Every render here runs on a 5090.

RTX 5090Blackwell
Our hardware
104.8 TF
RTX 4090Ada Lovelace
82.6 TF
RTX 5080Blackwell
56.3 TF
RTX 4080Ada Lovelace
48.7 TF
RTX 3090 TiAmpere
40.0 TF
RTX 3090Ampere
35.6 TF
RTX 5070Blackwell
30.8 TF
RTX 3080Ampere
29.8 TF
RTX 4070Ada Lovelace
29.1 TF
RTX 3070Ampere
20.3 TF
RTX 2080 TiTuring
13.4 TF
GTX 1080 TiPascal
11.3 TF
FP32 single-precision TFLOPS at boost clock, per NVIDIA spec sheets. Real-world Blender renders also depend on RT cores, VRAM, and OPTIX optimizations. TFLOPS is the cleanest apples-to-apples number.

What it supports

The full specification, including what we do not run.

Blender versions

Your file renders on the Blender version it was saved with. Every release from 4.4.3 to 5.2.0:

  • Blender 4.4.3
  • Blender 4.5.0
  • Blender 4.5.1
  • Blender 4.5.2
  • Blender 4.5.3
  • Blender 4.5.4
  • Blender 4.5.5
  • Blender 4.5.6
  • Blender 4.5.7
  • Blender 4.5.8
  • Blender 4.5.9
  • Blender 4.5.10
  • Blender 4.5.11
  • Blender 4.5.12
  • Blender 5.0.0
  • Blender 5.0.1
  • Blender 5.1.0
  • Blender 5.1.1
  • Blender 5.1.2
  • Blender 5.2.0

4.5 is the current LTS. Anything older than Blender 4.4 is refused before it uploads rather than quietly rendered on a version it was not made for, and that exact matching is what keeps geometry nodes behaving the way they do on your machine. New releases are added once an image is built and verified on a real render machine.

Render engines

Both of Blender's built-in engines are supported: Cycles and EEVEE. Cycles renders with OPTIX on the NVIDIA RTX 5090's RT cores and falls back to CUDA if OPTIX is unavailable. Denoising runs on the GPU, including compositor denoise nodes, and persistent data keeps the scene in VRAM between frames.

Not supported
  • Redshift
  • V-Ray
  • Octane
  • LuxCore

The render machine runs stock Blender. A scene set to a third-party engine is flagged before you can launch it, not after you have paid for a machine.

Add-ons and colour management

Nothing is preinstalled, and you are not restricted to a list someone else maintains. Your add-ons are detected in your scene, zipped, and installed on the machine before Blender starts, so an add-on that generates geometry, shading or effects at render time works because you sent it.

Custom OCIO colour configurations are detected and uploaded the same way, which is what stops a render coming back with the wrong exposure. Both are opt-out per job: add-ons that only affect modelling or the interface can be left behind to keep the upload small.

Assets it finds for you

Your .blend is read before anything uploads and every external file it references is listed, so a missing texture is caught before a machine boots rather than after you have paid for one.

  • Textures and HDRIs, packed or on disk
  • Linked .blend libraries, and their own textures
  • Fonts used by text objects
  • Audio and video strips, and camera tracking footage
  • Alembic and USD caches
  • OpenVDB volume sequences
  • Mantaflow, cloth, particle and ocean simulation caches
  • MDD and PC2 mesh caches

Output formats

PNG sequences come back as PNG, one file per frame, streamed to you as each frame finishes. A scene set to an FFmpeg video renders natively with the codec and container from your file and arrives as a single file at the end. Other image formats currently come back as PNG.

Compositor File Output nodes are repointed onto the render machine automatically, and everything they write is collected afterwards as one zip. That is how multi-layer EXR, render passes and custom AOVs come back today.

Limits and retention

Frames per job
5,000
Files per job
5,000
Total size per job
100 GB
Single file, browser
5 GB
Single file, add-on
No practical limit
Resolution override
1 to 500 percent
GPU memory
32 GB VRAM
Files, frames and logs kept
30 days

Uploads go from your machine straight to object storage and are pulled from there by the render machine, so file contents never pass through our web backend. The machine is destroyed when the job ends, along with everything on it.

Every setting explained in full in the user guide.

A whole NVIDIA RTX 5090, to yourself

Every job gets its own NVIDIA RTX 5090 with 32 GB of VRAM. Not a slice of a shared machine, not a position in a queue behind somebody else's job. It boots, pulls your files and starts rendering, and the whole card works on your frames until they are done.

For most people the real comparison is not another farm, it is the card already in their PC. A 5090 has several times the throughput of the cards most artists render on, so a scene that ties up your workstation for a night is a different job here. And your own machine stays completely free the entire time.

  • A dedicated GPU per job, never shared
  • No queue, rendering starts on boot
  • One rate, no priority tiers to choose between
See how it compares to the card you have

Simple, transparent pricing

One GPU, one rate, no subscription. You can work out what a render costs before you sign up.

Around
$3/ render hour
on an NVIDIA RTX 5090, billed in 20-minute blocks while Blender runs
  • 1 credit = 20 minutes

    A credit buys 20 minutes of render time on an NVIDIA RTX 5090. A frame that takes 4 minutes costs 1 credit.

  • Billed while Blender runs

    Billing starts when Blender starts and stops when it stops. Uploading, downloading and sitting idle cost nothing.

  • No subscription

    No monthly fee, no minimum, no card on file. Buy credits when you need them, and they never expire.

blender.farm credit packs and their effective cost per render hour
PackPriceRender timePer render hour
10 credits$9.993h 20m$3.00
50 credits$44.9916h 40m$2.70
200 credits$149.9966h 40m$2.25

Super Renders Farm charges $5.20 per hour for the same RTX 5090, with the same 32 GB of VRAM. We charge $3.00, about 42% less for an identical hour of work.

Their published rate, read from their own pricing page on 1 August 2026. Across five other farms, the same job priced through each farm's own calculator came to $5.02 to $12.84 per render hour on an RTX 4090 (Drop & Render, Render Farm Pricing Compared, 1 April 2026). An hourly rate means nothing without the GPU it was measured on, so we state the card every time. See the full side by side.

See full pricing, credit packs and worked examples
Free trial

Start your first render for free

10 free credits when you join, which is about 3h 20m of NVIDIA RTX 5090 render time. Enough to run a real project rather than a demo scene.

  • No subscription required
  • No upfront commitment
  • Only pay if you keep using it
Start rendering free